When doing character animation it's not uncommon to have a symbol that contains all the elements of the head and face, and many animators will nest the facial animation within this symbol. When you double-click a symbol to edit the nested animation, Flash always rewinds the timeline to frame 1.
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FrameEDIT will provide users with an Adobe Flash plugin that remembers which frame you were on when you edit it; if you are on frame 247 and you decide to want to put a blink there, you simply select the head symbol and run the command. It will edit the symbol in place and the timeline will stay at frame 247. If the frame doesn't exist then you will be taken to the last frame in the symbol.
If the symbol you have selected is set to Single Frame instead of Loop or Play Once, when you run frameEdit you will be taken to the frame that is currently displayed on the stage (this frame is confusingly called "First Frame").
For example, if you're using a hand symbol that has 30 frames, and it's currently displaying frame 27, when you run frameEdit on that symbol it will edit the symbol in place and you will be taken to frame 27.
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|Added: Aug 13th 2011||
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Company: Toonmonkey - -
|Supported Operating System: Win All|